Civilian Character Rules

Star Trek Civilian Rules for the FASA Role-Playing System

Civilian Character

Attributes and background skills the same.

Then have the character attend one or two universities. All depending on the experience level, of course. The option of attending the Daystrom Institute is available.

Also, the character could be created as a Starfleet character and then resign at a certain rank. Just proceed with civilian career path after resignation.

Career Path

Number of positions is rolled as normal. Although, a player may wish to have more experience so they may roll a second time. Add the 2 rolls together. If the player is making a character whose race has a long lifespan more rolls can be added, but please consult with your GM.

For Attributes
INT 60+ -1 tour
LUC 60+ -1 tour
LUC 40 or less +1 tour
For Destined Rank  
Novice -1 tour
Professional No Modifier
Manager +1 tour
Director +2 tours
Expert +3 tours
For Position, Cumulative
High Government, Head of Large Corporation +3 tours
Low Government, Head of Small Corporation +2 tours
Department Head +1 tour
Recognized +1 tour


Civilian Career Path Chart

Civilian positions are rolled as normal using the OER from the basic rule book. Same modifiers apply. Public positions are the most desirable. Starfleet positions means the character is a civilian contractor. Private means the character is employed by a for-profit corporation. Length of the position is determined as normal. If the player feels the character would not move on to another position quickly, up to 4 length rolls can be applied to one position.



-25 or less

-10 to -20

-5 to +5

+10 to +20


Research Group Explor. Vessel




Research Group/Think Tank




University Professor




Government: Non-Elected




Government: Elected




Exploration Vessel



Research Vessel



11-20 1-10



21-30 11-20
Starfleet Academy



31-40 21-30
Star Base HQ Command



41-50 31-40
Commerce Vessel


51-60 41-50
Research & Development


61-70 51-60


71-80 61-70


81-100 71-100


Civilian Skill Advancement

INT 70+ – 2 skill rolls

LUC 70+ – 1 skill roll

For every 2 years on a Research Group Exploration Vessel – 1 skill roll

For every 2 years as University Professor or Starfleet Instructor – 1 roll on Instruction

For every 2 years on all Private positions – 1 skill roll on Trade and Commerce OR Economics

For every 2 years on a Commerce Vessel – 1 skill roll on Value Estimation OR Carousing OR Streetwise

For every 2 years at Star Base HQ Command or Government: Non-Elected – 1 skill roll on Administration

For every 2 years in Government: Elected – 1 skill roll on Political Science OR Law (same as government)

For every 2 years in a “Research” related position – 1 skill roll on Research

For every 2 years on a “Colonization” related position – 1 skill roll on 1 Planetary Science OR 1 Planetary Survival OR Civil Engineering OR Construction

For every 6 years of civilian service – 1 new skill at 1D10


  1. Ty Caine
    Posted July 2, 2014 at 1:32 am | Permalink

    Question on this, I’ve always been a fan of the FASA Trek system, and have incorporated many additional rules for different careers over the years, but they have mostly been to do with Starfleet.

    I’d really like to add Civilians to highlight the citizens that Starfleet are protecting, but any ideas on career packages? I mean, Starfleet has the Academy, followed by Branch School, Command School and Department Head School all of which fit into the same career path you highlight for Civilians, and yet Civilians get ?

    Any thoughts on career packages? or would you recommend just taking the Starfleet ones and stripping away the more military/Starfleet skills?

    Other than that, great ideas!!

    • Matt
      Posted July 2, 2014 at 1:55 am | Permalink


      Great question. Of course, the Trader Captains and Merchant Princes has some good rules for civilians, but your point still remains. I have been considering creating “Branch Schools” for certain professions. I haven’t mainly because of time. But ones for journalists, artists, teachers, actors, nurses, or etc. would be awesome.

      • Ty Caine
        Posted July 2, 2014 at 2:52 am | Permalink

        Thanks for replying! I have the Traders book and can see where they can be used from there, however, I still think having a collection of career packages for certain common careers might be more useful.

        The Traders skill packages for Engineers, Scientists, Administrators/Clerical, Communications specialists, Security/Law Enforcement specialists, and so on would be good as a basis for civilian careers with some tweaking (Engineers leaning more towards Civil than Starship for instance, though remembering that Transporter Technology is common place not just in Starships).

        I’d be interested in what you think?

        • Matt
          Posted July 3, 2014 at 1:14 am | Permalink

          I agree. I find the Traders system to be restrictive. Like I said before I’d love to create “Branch Schools” for civilians.

          What careers would you like to see?

  2. TyCaine
    Posted July 3, 2014 at 2:25 pm | Permalink

    Did you get the list of careers I sent? I don’t see my reply any more so want to make sure… 🙂

    As an extension of that thought, most careers TODAY are from an amount of schooling PLUS some additional skills picked up ‘on the job’, if we follow that pattern we can assume that any Engineer, Scientist or Medical specialist went to one of the universities in the Universities rules you have posted, before going onto their career. Please note, I’m not presuming EVERYONE goes to the SAME University of Edinburgh (for example) to learn about engineering, it is my view that these are EXAMPLE universities and potentially just the most well-known ones, as such there are many other universities offering the same or similar courses to the University of Edinburgh (continuing the example), UoE is just the most prestigious…

    So, an Engineer (again continuing the example) will attend UoE (or one of it’s contemporaries) to gain schooling, and then will learn additional skills on-the-job once hired as, say, a Civil Engineer. So the ‘Branch School’ skill package for a Civil Engineer doesn’t need huge skill levels in engineering (most should have been picked up during schooling at UoE) but may have a few levels there, plus some levels in Administration, Communications, and so on to round out the character.


    • Matt
      Posted July 4, 2014 at 2:18 am | Permalink

      I don’t see the list. Did you email it?

      That’s exactly how I view the universities. I was thinking the same the thing. The civilian branch schools would help round out a character.

      • TyCaine
        Posted July 4, 2014 at 2:57 am | Permalink

        It was appended as a comment/reply to the other thread, maybe it’s stuck in limbo… :-p

        As best as I can remember it:

        Attourney / Lawyer
        Civil Engineer
        Computer Operator / Officer Worker / Clerical
        Construction Worker
        Emergency Services – Firefighter
        Emergency Services – Law Enforcement
        Factory Worker
        Journalist – Reporter
        Journalist – Camerman
        Journalist – Producer
        Manager / Executive
        Mechanic / Engineer
        Medical – Doctor
        Medical – Nurse
        Medical – Paramedic
        Pilot – Commercial – Passenger
        Pilot – Commercial – Transport
        Professor / Researcher / Scientist

        As examples off the top of my head…

        • Matt
          Posted July 4, 2014 at 11:37 pm | Permalink

          Awesome! I’ll keep these in mind as I’m creating more rules.

          • TyCaine
            Posted July 5, 2014 at 12:26 am | Permalink

            Excellent! I’ll be interested in seeing what you come up with! 🙂

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